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	<title>Comments for Xembie</title>
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	<link>http://xembie.com</link>
	<description>General Coding</description>
	<lastBuildDate>Wed, 06 Jul 2011 20:13:51 +0000</lastBuildDate>
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		<title>Comment on MD3 Exporter v1.4 by Noah Wood</title>
		<link>http://xembie.com/2010/md3-exporter/#comment-1328</link>
		<dc:creator>Noah Wood</dc:creator>
		<pubDate>Wed, 06 Jul 2011 20:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://xembie.com/?p=82#comment-1328</guid>
		<description>I seem to have worked through the issues I was having.  I&#039;m running into some trouble loading a multi-mesh md3 into my game engine, but I&#039;m able to open it in misfit, so it&#039;s probably something I can work through on my end. 

Thank you for the script and the follow up which allowed me to troubleshoot the problem.

Regards,

Noah Wood</description>
		<content:encoded><![CDATA[<p>I seem to have worked through the issues I was having.  I&#8217;m running into some trouble loading a multi-mesh md3 into my game engine, but I&#8217;m able to open it in misfit, so it&#8217;s probably something I can work through on my end. </p>
<p>Thank you for the script and the follow up which allowed me to troubleshoot the problem.</p>
<p>Regards,</p>
<p>Noah Wood</p>
]]></content:encoded>
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	<item>
		<title>Comment on MD3 Exporter v1.4 by Noah Wood</title>
		<link>http://xembie.com/2010/md3-exporter/#comment-1314</link>
		<dc:creator>Noah Wood</dc:creator>
		<pubDate>Fri, 01 Jul 2011 21:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://xembie.com/?p=82#comment-1314</guid>
		<description>Thanks for the prompt reply.  I&#039;d forgotten to mention that I did convert the mesh to triangles.  I downloaded the misfit 3d version you suggested and I am able to open the mesh and play the animations, so the export seems to have worked like a charm.  The model appears to be untextured when I load it however, so I&#039;m afraid I have a value wrong somewhere.

This is the folder structure:

root\models\mymodel\model.md3
root\images\texture.jpg

I&#039;ve set the md3shader value to be &quot;images/texture.jpg&quot;

Also, for the name of the material in Blender, I seemed to understand that it should be the name of my final md3 file...So I have the material named &quot;model&quot; (this seemed counter-intuitive, so I was thinking I may have misunderstood your directions).

Any advice you can offer would be greatly appreciated.

Thanks again,

Noah Wood</description>
		<content:encoded><![CDATA[<p>Thanks for the prompt reply.  I&#8217;d forgotten to mention that I did convert the mesh to triangles.  I downloaded the misfit 3d version you suggested and I am able to open the mesh and play the animations, so the export seems to have worked like a charm.  The model appears to be untextured when I load it however, so I&#8217;m afraid I have a value wrong somewhere.</p>
<p>This is the folder structure:</p>
<p>root\models\mymodel\model.md3<br />
root\images\texture.jpg</p>
<p>I&#8217;ve set the md3shader value to be &#8220;images/texture.jpg&#8221;</p>
<p>Also, for the name of the material in Blender, I seemed to understand that it should be the name of my final md3 file&#8230;So I have the material named &#8220;model&#8221; (this seemed counter-intuitive, so I was thinking I may have misunderstood your directions).</p>
<p>Any advice you can offer would be greatly appreciated.</p>
<p>Thanks again,</p>
<p>Noah Wood</p>
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	</item>
	<item>
		<title>Comment on MD3 Exporter v1.4 by admin</title>
		<link>http://xembie.com/2010/md3-exporter/#comment-1310</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 01 Jul 2011 04:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://xembie.com/?p=82#comment-1310</guid>
		<description>Have you tried to view it with misfit 3d development version 1.3.8? Make sure your model is made of triangles.</description>
		<content:encoded><![CDATA[<p>Have you tried to view it with misfit 3d development version 1.3.8? Make sure your model is made of triangles.</p>
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	</item>
	<item>
		<title>Comment on MD3 Exporter v1.4 by Noah Wood</title>
		<link>http://xembie.com/2010/md3-exporter/#comment-1309</link>
		<dc:creator>Noah Wood</dc:creator>
		<pubDate>Fri, 01 Jul 2011 03:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://xembie.com/?p=82#comment-1309</guid>
		<description>Hello Xembie,

First, I want to thank you for posting this python script.  I am currently working on a project which is using Quake 3 as a basis for all of the 3D rendering.  I&#039;m writing because I&#039;ve been unable to successfully utilize your script.  I tried to follow the directions as listed here, but apparently I need some elaboration.

Here&#039;s what I&#039;ve done (doing my best to interpret your instructions):

I have the addon enabled, and I have python 3.2 installed.

In Object Mode, I have selected all of the meshes I want to export.  I set the frame range on the timeline to include all frames of animation, and I&#039;ve put the timeline at the last frame of that animation.  Under each mesh, I&#039;ve added the md3shader variable and changed the value to the path of my texture file.  I&#039;ve renamed the material to &quot;model&quot; as model.md3 will be the name of the md3 I&#039;m exporting.

It writes a file that seems to be about the right size, but I&#039;m not able to view it in game. 

I&#039;ve been using another script that works with 2.49, but I was excited about using the latest version of Blender, and if I can get your script to work I&#039;ll be able to do just that!

Thank you for your effort,

Noah Wood</description>
		<content:encoded><![CDATA[<p>Hello Xembie,</p>
<p>First, I want to thank you for posting this python script.  I am currently working on a project which is using Quake 3 as a basis for all of the 3D rendering.  I&#8217;m writing because I&#8217;ve been unable to successfully utilize your script.  I tried to follow the directions as listed here, but apparently I need some elaboration.</p>
<p>Here&#8217;s what I&#8217;ve done (doing my best to interpret your instructions):</p>
<p>I have the addon enabled, and I have python 3.2 installed.</p>
<p>In Object Mode, I have selected all of the meshes I want to export.  I set the frame range on the timeline to include all frames of animation, and I&#8217;ve put the timeline at the last frame of that animation.  Under each mesh, I&#8217;ve added the md3shader variable and changed the value to the path of my texture file.  I&#8217;ve renamed the material to &#8220;model&#8221; as model.md3 will be the name of the md3 I&#8217;m exporting.</p>
<p>It writes a file that seems to be about the right size, but I&#8217;m not able to view it in game. </p>
<p>I&#8217;ve been using another script that works with 2.49, but I was excited about using the latest version of Blender, and if I can get your script to work I&#8217;ll be able to do just that!</p>
<p>Thank you for your effort,</p>
<p>Noah Wood</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MD3 Exporter v1.4 by motorsep</title>
		<link>http://xembie.com/2010/md3-exporter/#comment-1202</link>
		<dc:creator>motorsep</dc:creator>
		<pubDate>Thu, 09 Jun 2011 23:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://xembie.com/?p=82#comment-1202</guid>
		<description>Hi Xembie,

I love your MD3 exporter. IS there any way you could make it work with Blender 2.57b ?

Thank you!

Cheers,
motorsep</description>
		<content:encoded><![CDATA[<p>Hi Xembie,</p>
<p>I love your MD3 exporter. IS there any way you could make it work with Blender 2.57b ?</p>
<p>Thank you!</p>
<p>Cheers,<br />
motorsep</p>
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		<title>Comment on Cleaning Tank by LoneWolf!!!</title>
		<link>http://xembie.com/2010/tank/#comment-7</link>
		<dc:creator>LoneWolf!!!</dc:creator>
		<pubDate>Fri, 13 Aug 2010 13:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://xembie.com/?p=110#comment-7</guid>
		<description>Isn&#039;t the pistol shrimp the loudest animal on the earth LOL?</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t the pistol shrimp the loudest animal on the earth LOL?</p>
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